IMPERIAL WARS
ABOUT THE GAME
    
OVERVIEW
IMPERIAL WARS©
is a richly detailed, completely graphical, online,
turn-based, science fiction meta-game of strategy,
diplomacy, exploration and conquest. It is set
among 350 worlds of an ancient stellar empire,
with ancient and powerful artifacts such as the
Jewels of Power and Imperial relics and gems.
16 Starlords playing one of seven character types
must cooperate and compete via in-game email to
fully develop their empires and character attributes.
While role-playing is not required, it is often
the important diplomatic difference in how players
determine allies or enemies in their inter-twined
empires. Game turns are controlled by the players
themselves turning as quickly as all moves are
submitted but no later than a paced deadline of
1 to 4 days. Each universe is automatically and
uniquely created for each new set of worldwide
players.
EACH GAME CREATES
a personalized and compelling experience that
can sometimes feel like living in a classic science
fiction story. Imperial Wars is an excellent way
to experience a visceral, satisfyingly long-term
science fiction adventure in a virtual stellar
empire. Anyone who enjoys speculative fiction
in any media will find a home in Imperial Wars.
THE
IMPERIAL WARS GAME ENVIRONMENT
AS ONE OF THE STARLORDS
of the Second Empire and owner of a Homeworld, embark upon on
a journey into Galactic History through the recently discovered
Stargate.
IMPERIAL
WARS is more than a computer game, more
than a strategy game, more than a story and to
describe it as a role-playing game is too limiting.
It challenges players to create and manage empires
like some of the great classic sci-fi strategy
games but players are also challenged to develop
characters and exercise subtle diplomacy to fully
reach their character's potential. Each Starlord
character's growth depends upon the strengh and
knowledge of his or her allies.
Players will explore
and discover an ever expanding niverse with powerful
ancient artifacts and black holes and Imperial
Worlds and more. But more importantly each Starlord
will find other Starlords from the seven different
character classes inhabiting the universe. The
game space can become contentious and suspenseful.
The developing stories created by these interactions
will evoke honor, courage, fear, passion, defiance,
and often long lasting relationships, well beyond
the game. This is a game that can be re-played
again and again. Each game has a life and tempo
of its own as the tension mounts higher and the
endgame approaches.
AN IMPERIAL
WARS UNIVERSE consists 350 worlds connected
by Stargates and 300 fleet engines for moving
between these worlds, once these engines have
been populated with ships. 16 Players choose from
one of seven character classes and enter a unique
universe where they must communicate, negotiate,
team up with and compete with one another to maximize
their character attributes. Each player/character
in a game universe begins with a Home World, a
Stargate and five Star Engines, left from the
extinct Imperium. While there are ancient relics
and powerful jewels, NPC Rebels, Novas, Black
holes, Wormholes, Imperial Planets and many other
game objects, the true game imperative is to explore
this rich universe and discover the motivations
and opportunities the other Starlords offer. Players
are brought together as they meet each other in
the game through various e-mail and virtual connections
to build the diplomatic relationships and attitudes
that are keys to success.
THE SEVEN
STARLORD character types are at the heart
of the Imperial Wars experience. Each has different
objectives, attributes, and dynamics, each requiring
a different approach to successfully play the
game. Each unique Imperial Wars universe creates
a suspenseful, dramatic game experience that results
from the social interaction of these character
classes and their human counterparts.
STARSHIPS
RUMBLE AND FLASH across the screen and
worlds pulse with industry and population. Suns
explode and Jewels of Power and other artifacts
quicken as the each episode's game turn reveals
each world in the player's "known" universe.
Diplomatic messages from other players arrive
through special anonymous in-game e-mail accounts
or instant messenger. A starmap of each player's
"known" universe ties the worlds together.
When all moves are in or when the time limit is
exceeded, the unique IWars game engine moderates
the moves, updates the universe to create the
new episode and notifies all players through their
choice of communication, up to and including wireless.
IN THE WARROOM
exists a persistent, virtual meta-game game space somewhere between
the game client and the Internet. Here avatars can see each other
online, meet, e-mail, and exchange game components like map filters,
information and strategies. Players within a game meet online
and share diplomatic game stratagems no matter where they are
in the world. Links from the player’s client to the Imperial
Wars bulletin boards allow players to post messages to a dedicated
Universe forum or to the rich Imperial Wars community at large.
    
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