QUICK START TWO
Moves 1 & 2
The goal of Quick Start Two is to get your first Imperial Wars
game started. This guide assumes that you have followed the instructions
in Quick Start One and that you have:
- Installed your Imperial Wars Game Client
- Registered your IWars Game Client and Screen Name to Open your
Account
- Requested a Game
- Received notification of the game start.
From that point, we’ll cover the first couple of turns and moves
to help you get acclimated.
Once you have played Imperial Wars a few times, you will likely
develop your own strategy for how you want to begin the game. They
may be personal preferences or they may be dependent upon the type
of character you have chosen. However, the basic dynamic at the
beginning of every Imperial Wars universe for every character type
is very simple. EXPLORE! In
this Quick Start, we give you a generic pattern to use for both
Move 1 and Move
2 that meets most early objectives of all players and character
types.
Opening screen
Once you have installed Imperial Wars and started the game, the
Opening screen is displayed. Later, if you decide to play in more
than one game, you can return to this screen to change games. Also
from this screen you can go to the Imperial Wars website, set various
options, and administrate your account.
For now, just click on PLAY IMPERIAL WARS, the first
button on the upper right hand corner of the screen. This will call
the Login dialog box.
Login
Put your Screen Name in the Screen Name text box
and the password you set in the Account Signup
screen.
Click on GO TO MY EMPIRE
Once the game has connected to the server, the button in the upper
right of the Opening screen will change to PLAY CURRENT TURN.
Click on this button to go to your Homeworld.
Notice that in the lower
left-hand corner of the Opening Screen, your current account information
and due date for this turn are shown.
The
World screen - Your Homeworld screen
our Homeworld
The first screen displayed in your univese is always the world
screen of your Homeworld. As you explore, and as long as you have
a "presence" at a world, you will see other worlds in
the universe you can view their world screens. Once you have visited
a world but no longer have a current view of it, it will show as
shaded in the Starmap.
The World Symbol
Running your mouse over your Homeworld’s Name in the World Symbol
will show you a popup with basic information about your homeworld.
All homeworlds are equal in these characteristics. The most important
thing to notice now is that your homeworld has 45 Imperial Credits.
You will use some or all of them to populate your fleets.
The World Symbol in the upper left hand corner of all the
worlds in your universe will give you a quick glance at everything
that is going on at this world. It shows if the world is set to
Ambush or to be At Peace,, Whether there are fortresses
that protect this world and if so, how many. Of course it’s name,
number and the Player that owns it. As conditions change at this
world, the Conditions Box will display information about
it. Right now, the Conditions Box shows that this is your world
and that your view of this world is Current and at Turn 1.
There are FLEETS In orbit around your Homeworld. They are 5 wing-shaped
objects that are currently stacked and waiting for you to activate
by buying ships for them. These are your Fleet engines, painted
in your own two-tone ownership colors. While they are yours because
you are starting the game, you actually own them by virtue of being
the only Starlord around. They are helpless right now because there
are no ships built onto these engines to power them. You can tell
this by sliding your mouse over the stack of fleet symbols and watching
the popup information displayed about them. FS (Fleet strength)
is 0 and SS (Shield strength) is 0, a measure of the strength of
the fleets based on the ships that populate them. So obviously there
are no ships on any of the fleets. Each Fleet owner’s Fleets are
displayed in a separate stack when there is more than one Fleet
at a world.
THE STARGATE
In the lower half on the screen, near the center, is the Stargate.
This is the ancient artifact that your civilization has discovered
that will allow ships attached to a Fleet engine to be instantly
transferred to another world of the ancient network of worlds left
from the old empire. No jet lag! It connects 3 worlds to your Homeworld
and between 1 and 4 worlds to the universe beyond.
The first objective of Move 1 is to
get your 5 fleets on the move exploring the worlds neighboring your
homeworld.
THE ORDERS TEXT AREA
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Seeing
your orders
You may find that it is a lot easier to make
your moves when you can keep track of each of the individual
commands as you make them. Right clicking anywhere
in open space of any of the main screens will display the
shortcut menu where Hide Orders or Show
Orders can be toggled. Show Orders opens
a text area in the upper right corner of the screen that will
keep track of your orders at this world, for both the planet
and the fleets here. Orders are set to Show Orders
by default.

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Continue on to each of the next two sections for tutorial help
on...
and then..
After you have submitted Move two..
As you can see, you will quickly be expanding out into the universe
and visiting lots of worlds with lots of surprises yet to come.
Don’t be surprised if you run into one of your neighbors next turn
or the turn after. Watch for the ancient artifacts from the old
empire that are scattered throughout the universe. Some are important
to own or trade and some have special powers that you will have
to observe. Be alert! Be observant! Not all of the worlds that you
will discover in Imperial Wars are calm islands in the night sky.
Enjoy the mystery and suspense of a science fiction adventure that
you are making yourself.
This is your Galactic Effectuator signing off. Go Forth and Flourish.
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